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HTC Vive Pro Eye Office VR Headset with Eye Tracking

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Price:
$879.45 (US Dollar)
SKU:
194550341
Brand:
Condition:
New
Availability:
In Stock
Shipping:
Calculated at checkout
Quantity:
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Product Description

Precision Eye Tracking

Knowing what people are actually looking at is a game changer for gathering actionable analytics in VR demonstrations. Whether it's a training session, UX analysis, or product development, you can view a heat map that shows where people looked and how long that element held their gaze.

Foveated Rendering

VR can be a demanding experience that requires a considerable amount of computing horsepower. With the utilization of foveated rendering, HTC lets you intelligently allocate processing power to minimize the GPU workload. It works by optimizing graphic fidelity by only rendering what the user is looking at in high resolution. It works in three sections with the foveal being the area a user is focusing on, which will render in high resolution. The blend area surrounds that and is rendered at a mid-level resolution, and the peripheral section you can barely see renders at the lowest resolution. This feature is dynamic to help avoid any noticeable image degradation to the user.

Hi-Res Audio & Surround Sound

Audio fills out the entire VR experience, adding to the overall realism and immersion, helping you to lose yourself in the simulation. This headset has built-in on-ear headphones that provide support for Hi-Res-certified and simulated surround sound audio.

Built for Comfort

Everyone's head shape and tolerance for VR is different, which is why HTC crafted the headset with features that maximize comfort over long VR sessions. It's made to be easily taken off and on, and can be quickly adjusted for an optimized fit. It can accommodate those that wear glasses, and the built-in optics can even be adjusted to minimize eye fatigue.

Product Specification

Screen 2 x OLED 3.5" Diagonal
Resolution 1440 x 1600 Pixels per Eye (2880 x 1600 Pixels Combined)
Refresh Rate 90 Hz
Field of View 110°
Input 2 x Integrated Microphones
Ports USB Type-C 3.0
DisplayPort 1.2
Wireless Bluetooth
Sensors SteamVR Tracking
G-Sensor
Gyroscope
Proximity
IPD Sensor
Eye Tracking

Tracking

Gaze Data Output Frequency 120 Hz
Accuracy 0.5 to 1.1°
Calibration 5-Point
Field of View 110°
Data Output Timestamp (Device and System)
Gaze Origin
Gaze Direction
Pupil Position
Pupil Size
Eye Openness
Interface HTC SRanipal SDK
SDK Unity & Unreal
Area Minimum: Up to 6'6" x 4'11" / 1.8 m & 15.2 cm x 1.2 m & 27.9 cm
2 Sensors (Included): 22'11" x 22'11" / 6.7 m & 27.9 cm x 6.7 m & 27.9 cm
4 Sensors (2 Included / 2 Optional): 33' x 33' / 10.1 m x 10.1 m

Controller

Sensor SteamVR Tracking 2.0
Input Multifunction Trackpad
Grip Buttons
Dual-Stage Trigger
System Button
Menu Button
Connections Micro-USB Charging Port

Computer Requirements

Processor Intel Core i5-4590 or AMD FX 8350 (Equivalent or Better)
Graphics NVIDIA GeForce GTX 970 or AMD Radeon R9 290 (Equivalent or Better)
Memory 4 GB or More
Video Out DisplayPort 1.2 or Newer
USB Ports 1 x USB 3.0 or Newer
Operating System Windows 7, Windows 8.1 or Later & Windows 10

Packaging Info

Package Weight 14.22 lb
Box Dimensions (LxWxH) 22.6 x 16.2 x 8.8"

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