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HTC VIVE Pro Eye Enterprise VR System

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Price:
$769.45 (US Dollar)
SKU:
194539461
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Condition:
New
Availability:
In Stock
Shipping:
Calculated at checkout
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Product Description

Foveated Rendering

You can optimize the fidelity of your content based on where the user is looking, to both give them a more realistic experience and reduce the load on GPUs when rendering environments. Low resolutions would render at the user's peripheral vision, high resolution at focused objects in the user's line of sight, and medium resolution at the blended area between that and the user's peripheral vision.

Premium Visual Fidelity

The headset provides an extremely detailed 615 PPI, 2880 x 1600 pixel resolution via dual-OLED displays. This kind of fidelity not only allows for the display of breathtaking graphics, but also text that's more readable and more lifelike textures.

Hi-Res & Surround Sound Audio

The headphones of the VIVE Pro Eye headset have the ability to produce accurate sounds and audio cues that mimic the volumes, pitches, and reverberations of the real world. This can give your simulations a more immersive experience with a longer lasting impact on users.

Comfort & Balance

Engineered to be for extended use, the headset can be easily taken on and off, and features eye relief with lens-distance adjustment, adjustable IPD, adjustable headphones, and an adjustable headstrap. It's optimized to fit a wide range of head sizes, including people who wear glasses.

Room-Scale Tracking

The included equipment is designed to support VR experiences in large, room-scale environments of up to 32 x 32'. Using SteamVR 2.0 for accurate tracking throughout the space, this gives you the ability to create content suitable for multiple simultaneous users. Please note that 32 x 32' areas require four SteamVR Base Station 2.0 units, and this system includes two units, which by themselves, support a maximum area of 22'11" x 22'11"

Product Specification

Screen Dual OLED 3.5" Diagonal
Resolution 1440 x 1600 Pixels per Eye (2880 x 1600 Pixels Combined)
Refresh Rate 90 Hz
FOV 110°
Audio Input Dual Integrated Microphones
Connections USB Type-C 3.0, DisplayPort 1.2, and Bluetooth
Sensors SteamVR Tracking, G-Sensor, Gyroscope, Proximity, IPD Sensor, and Eye Tracking

Eye Tracking

Gaze Data Output Frequency 120 Hz
Accuracy 0.5 to 1.1°
Calibration 5 Points
FOV 110° (Trackable)
Data Output Eye Information: Timestamp (Device and System), Gaze Origin, Gaze Direction, Pupil Position, Pupil Size, and Eye Openness
Interface HTC SRanipal SDK
SDK Unity and Unreal

Controller

Sensor SteamVR Tracking 2.0
Input Multifunction Trackpad, Grip Buttons, Dual-Stage Trigger, System Button, and Menu Button
Connections Micro-USB (Charging)

Tracked Area

Standing/Seated No Minimum Requirements
Room-Scale Minimum Play Area: 6'6" x 4'11" / 1.98 x 1.5 m
Maximum Play Area (2 x SteamVR 2.0 Base Stations): 22'11" x 22'11" / 7  x 7 m
Maximum Play Area (4 x SteamVR 2.0 Base Stations): 32 x 32' / 9.8  x 9.8 m

Computer System Requirements

Processor Intel Core i5-4590 or AMD FX 8350 (Equivalent or Better)
Graphics NVIDIA GeForce GTX 970 or AMD Radeon R9 290 (Equivalent or Better)
Memory 4 GB RAM or More
Video Out DisplayPort 1.2 or Newer
USB Ports 1 x USB 3.0 or Newer Port
Operating System Windows 7, 8.1 or later, or 10

Packaging Info

Package Weight 14.07 lb
Box Dimensions (LxWxH) 22.2 x 14.8 x 9"

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